Gamers at risk of irreversible hearing loss and tinnitus, study suggests
The new review suggests that gamers play for long periods of time with the volume turned up, beyond safe limits.
BBC
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The new review suggests that gamers play for long periods of time with the volume turned up, beyond safe limits.
New York, 19 Jan
People who play video
games are at risk of damaging their hearing due to potentially unsafe sound
levels, a study has found. The new review suggests that gamers play for long
periods of time with the volume turned up, beyond safe limits.
It says this could
contribute to irreversible hearing loss or tinnitus, a constant ringing in the
ears. The paper, published in BMJ Public Health, reviewed 14 studies which in
total involved more than 50,000 people.
The researchers urge
more public health efforts to raise awareness of the issues for gamers, in the
same way that has been done for live music and headphones. Of course, gamers could
turn down the volume while playing to minimise the risk, but the study suggests
that part of the problem is the length of time people spend being exposed to
high volumes.
For example, the
World Health Organization (WHO) says adults can safely be exposed to 80
decibels (dB) for 40 hours a week, which is about the noise level of a
doorbell. Above that level, however, the safe amount of exposure to noise drops
rapidly.
Adults should only
listen to 90dB for four hours a week, and 95dB for one hour and 15 minutes a
week, according to the WHO guidance. For children, the thresholds are even
lower.
One of the studies
evaluated by researchers found average headphone noise levels in four shooting
games to be between 88.5 and 91.2dB. Another study found that impulse sounds -
short loud bursts such as shooting noises - reached 119dB.
The paper also found
that in three separate studies, boys were recorded as playing videos games more
often than girls for longer stints and at higher volumes.
Some studies found
correlations between gaming and hearing loss while other linked the activity
with tinnitus. These used a combination of self-reported data and hearing tests
to evaluate hearing. The authors acknowledge that more research should be done
to establish a stronger link between gaming and hearing loss.
They add that the impact of e-sports, geographic region, sex and age should be looked into more closely. Some of the studies they looked at went back to the 1990s, when the gaming world was very different to now.
Only two papers
published in the last 10 years objectively measured sound levels from video
games or gaming centres, which are like video game arcades and popular in Asia.
But the authors conclude that "the limited available evidence suggests
that gaming may be a common source of unsafe listening".
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